Kampagnen |
---|
EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Any Brungar that would willingly use an alligator as a mount is usually considered to be a fool. This is due to the unforunate fact that the fatality rate among the alligator riders is the highest of any profession-even the Hunters. Even the practice of taming the alligators enough for them to allow a rider is a task frought with peril. Despite this, some do decide to pursue this course, and those that survive are undoubtably some of the most skilled, cunning, and lucky dwarves to have ever lived.
Anmerkungen: Diese Einheit kann ihre Gegner verlangsamen, so dass der verursachte Schaden des Gegners im Kampf sowie seine Bewegungspunkte um die Hälfte reduziert werden.
Vorherige Stufe: | |
---|---|
Nächste Stufe: | Crocodile Rider |
Kosten: | 23 |
LP: | 34 |
Bewegungskosten: | 6 |
EP: | 33 |
Level: | 1 |
Tag-/Nachteinfluss: | neutral |
ID | Alligator Rider |
Fertigkeiten: |
Bite Stich | 8 - 3 Nahkampf | ||
Fishing Net Wucht | 5 - 3 Fernkampf | verlangsamen | |
Tail Wucht | 10 - 1 Nahkampf |
Resistenzen: | |
---|---|
Klinge | 20% |
Stich | 20% |
Wucht | 20% |
Feuer | 10% |
Kälte | 10% |
Arkan | 10% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 40% |
Burg | 1 | 50% |
Dorf | 1 | 50% |
Flachland | 1 | 30% |
Gefroren | 2 | 20% |
Höhle | 1 | 40% |
Hügel | 3 | 40% |
Küstennahes Riff | 1 | 0% |
Pilzhain | 2 | 20% |
Sand | 1 | 30% |
Seichtes Wasser | 1 | 70% |
Sumpf | 1 | 60% |
Tiefes Wasser | 2 | 40% |
Unbegehbar | 99 | 60% |
Unpassierbar | 99 | 60% |
Wald | 3 | 20% |